tag:blogger.com,1999:blog-6331688262025605882024-03-08T20:24:15.958+00:00PUBLICATIONSA list of papers and other academic writing by Ann Light. Each is accompanied by its abstract. Full papers can be found shortly at: http://shura.shu.ac.uk/.Unknownnoreply@blogger.comBlogger48125tag:blogger.com,1999:blog-633168826202560588.post-50019314401043232692010-01-10T23:24:00.001+00:002010-01-10T23:27:48.845+00:00Book Chapter: Democratising Technology: A MethodLight, A. (2009) Democratising Technology: A Method, in Designing for the 21st Century: Interdisciplinary Methods and Findings (ed T. Inns), Ashgate Publishing<br /><br />Democratising Technology (DemTech) was a research project that explored creative aspects of discussing digital technology with the groups being marginalised by it. In particular, the project sought to equip those most excluded from technological change with new ways to apprehend, address and evaluate the possible social and political worlds it creates. In setting up the project, there were two main goals: <br /><br />1. To discover a method of inclusion that could be employed as a ‘portable workshop’, supported by an explanatory DVD.<br />2. To provide a showcase for inclusive thinking through the creation of artworks and an exhibition.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-91588588491058744942010-01-10T23:20:00.002+00:002010-01-10T23:21:09.823+00:00Barriers to Bridging: Can we cross Global Divides with Trac(k)ing Technology?Light, A. (forthcoming) Barriers to Bridging: Can we cross Global Divides with Trac(k)ing Technology?, special issue on ‘Labelling the World’, Pervasive Computing<br /><br />Product tracking technology is increasingly available to big players in the value chain which connects producers to consumers, giving them new competitive advantages. Such shifts in technology do not benefit small producers, and especially those in developing regions, to the same degree. This paper looks at the practicalities of trying to level the playing field by making a form of tracing technology available for any producer to use. In doing so, it goes beyond considering engineering solutions to examine what happens in the context of use, reporting on work with partners in Chile and India and reflecting on the potential for impact on business and community wellbeing. Reporting on the results of the “Fair Tracing” project, the paper argues that a generic trac(k)ing tool for use with the different commerce systems employed across developing regions is not likely to be useful as such. It concludes with some insights into the tensions that arise in designing a viable socio-technical system around this type of tool and considers what the wider implications may be.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-36492539259540668992010-01-10T23:19:00.000+00:002010-01-10T23:20:14.726+00:00The Panopticon reaches within: how digital technology turns us inside outLight, A. (forthcoming) The Panopticon reaches within: how digital technology turns us inside out, Journal of Identity in the Information Society,<br /><br />The convergence of biomedical and information technology holds the potential to alter the discourses of identity, or as is argued here, to turn us inside out. The advent of digital networks makes it possible to ‘see inside’ people in ways not anticipated and thus create new performance arenas for the expression of identity. Drawing on the ideas of Butler and Foucault and theories of performativity, this paper examines a new context for human-computer interaction and articulates potentially disturbing issues with monitoring health rather than wellbeing. It argues that by adopting explicitly social framings we can see beyond the idea of medical interventions for health to recognize the political implications of the new categorizations and their implementation in code. In the process, it critiques traditional ways of understanding machine-body relations within the field of technology design.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-69989394389442011652010-01-10T23:17:00.000+00:002010-01-10T23:19:07.988+00:00Performing Charlotte: a Tool to bridge Cultures in Participatory DesignLight, A., Kleine, D and Vivent, M. (2010) Performing Charlotte: a Tool to bridge Cultures in Participatory Design, International Journal of Sociotechnology and Knowledge Development, 2(1),<br /><br />This paper describes the use of a performed persona as a device in cross-cultural design activities. The device serves to elicit knowledge and manage expectations in the context of participatory design workshops to explore the purpose and function of a tool for tracing the supply chain of ethical goods from producer to consumer. The use of the method with the staff of a wine producer in Chile is analyzed and the benefits and challenges identified in using the form live in workshops. We conclude that the device offers potential but also requires some confidence and skill to invoke.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-52421756074978217232010-01-10T23:15:00.001+00:002010-01-10T23:17:34.445+00:00Geezers, Turbines, Fantasy Personas: Making the Everyday into the FutureLight, A., Simpson, G. and Weaver, L., Healey, P.G. (2009) Geezers, Turbines, Fantasy Personas: Making the Everyday into the Future, in Proc. Creativity and Cognition 2009, Berkeley, Oct 2009<br /><br />Winner of award for best paper promoting social creativity<br /><br />This paper describes how a project to challenge digital exclusion resulted in GeezerPower: an artwork that is both a statement about reusable technologies and about older people’s continuing interest in the world of the future. We use the story of its production to illustrate and reflect on new methods for engaging people in decisions about the design of technology. And we explore how creative practice informed the design of an intervention workshop inspired by performance art and an exhibition of artists collaborating with older people. We conclude with some comments on marginalization, engagement and envisioning futures.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-57033409299999645652010-01-10T23:01:00.000+00:002010-01-10T23:02:51.154+00:00Research Project as Boundary Object: negotiating the conceptual design of a tool for International DevelopmentLight, A. and Anderson, T. (2009) Research Project as Boundary Object: negotiating the conceptual design of a tool for International Development, in Proc. ECSCW 2009, Vienna, Sept 2009<br /><br />This paper reflects on the relationship between who one designs for and what one designs in the unstructured space of designing for political change; in particular, for supporting “International Development” with ICT. We look at an interdisciplinary research project with goals and funding, but no clearly defined beneficiary group at start, and how amorphousness contributed to impact. The reported project researched a bridging tool to connect producers with consumers across global contexts and show players in the supply chain and their circumstances. We explore how both the nature of the research and the tool’s function became contested as work progressed. To tell this tale, we invoke the idea of boundary objects and the value of tacking back and forth between elastic meanings of the project’s artefacts and processes. We examine the project’s role in India, Chile and other arenas to draw out ways that it functioned as a catalyst and how absence of committed design choices acted as an unexpected strength in reaching its goals.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-89822835806973080022010-01-10T23:00:00.001+00:002010-01-10T23:01:39.380+00:00The Panopticon and the Performance Arena: HCI Reaches withinLight, A. and Wright, P.C. (2009) The Panopticon and the Performance Arena: HCI Reaches within, in Proc. INTERACT 2009, Uppsala, Aug 2009<br /><br />The impact of new technologies is hard to predict. We suggest the value of theories of performativity in understanding dynamics around the convergence of biomedical and information technology. Drawing on the ideas of Butler and Foucault, we discuss a new, internal, context for HCI and raise potentially disturbing issues with monitoring health. We argue that by adopting explicitly social framings we can see beyond the idea of medical interventions to tools for wellbeing and recognize more of the implications of looking within.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-15007770011266119092010-01-10T22:52:00.002+00:002010-01-10T22:58:56.297+00:00Commissioned Report: Social Justice and User-centred DesignLight, A. and Luckin, R. (2008) Social Justice and User-centred Design, Futurelab Opening Education series, 2008<br /><br /><a href="http://www.futurelab.org.uk/resources/publications-reports-articles/opening-education-reports/Opening-Education-Report1128">http://www.futurelab.org.uk/resources/publications-reports-articles/opening-education-reports/Opening-Education-Report1128</a><br /><br />This review provides an introduction to the concept of social justice and the practices of user-centred design (UCD), looking at how theories for changing the world marry up with methods to implement these changes. It then explores the potential role of technology-enhanced learning (TEL) within this framework.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-46012209771576258642010-01-10T22:40:00.002+00:002010-01-10T22:59:38.484+00:00Commissioned Report: The Future of Computing — Visions and ReflectionsLight, A. (2007) The Future of Computing — Visions and Reflections, Oxford Internet Institute, OII / e-Horizons Forum Discussion Paper No. 11<br /><br /><a href="http://apo.org.au/research/future-computing-visions-and-reflections-1">http://apo.org.au/research/future-computing-visions-and-reflections-1</a><br /><br />‘The Future of Computing: A Vision’ was a senior women’s forum, organised by The e-Horizons Institute (University of Oxford) and Women@CL. It ran for two days in late March 2007 and brought together senior women in computer science and related disciplines to consider their vision of the future of computing and what these visions could and should mean for the computer science research agenda. This meeting followed a forum in 2004 on the role of women in computer science, where the absence of female voices in IT appeared as a major topic. This document is a digest of the themes related to future computing research that emerged from these two days of discussions, beginning with a brief summary of the three talks given as part of the event.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-40495342197664949302010-01-10T22:38:00.002+00:002010-01-10T23:05:08.920+00:00Workshop Presentations 2008 - 2009Light, A. (2009) A Development Perspective on the Challenges in Implementing ‘Auto-Identification’ of Products, Globicomp workshop, Ubicomp ’09, Orlando, Sept 2009<br /><br />Light, A. (2009) Building the Equal-but-Different Society, Considering Gender in ECSCW, ECSCW'09, Sept 2009<br /><br />Light, A. (2009) Inclusivity, Interaction Design and Culture: how the other half live, Design Principles and Practices 3, Berlin, Feb 2009<br /><br />Thompson, S. and Light, A. (2008) The Skinningove Jetty Project, ReLIVE08, Milton Keynes, Nov 2008<br /><br />Light, A. (2008) Adding Method to Meaning, Philosophy, Organization and Technology (POT) 2008, Oxford, July 2008AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-26634643042974638312010-01-10T22:26:00.001+00:002010-01-10T22:38:19.722+00:00Christmas Baubles and History TinselsPetrelli, D. and Light, A. (2009) Christmas Baubles and History Tinsels, Workshop on Digital Object Memories, Intelligent Environments (IE’09), Barcelona, Spain, July 2009 <br /><br />Winner of design study award<br /><br />This design proposal explores the concept of tangible digital mementos concealed inside baubles to be periodically revisited at special occasions. A photostory describes the concept and a technical description provides details. We outline how this concept could be extended to other objects, like tinsels, creating chains for stories.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-82735284853029470082010-01-10T22:24:00.002+00:002010-01-10T22:26:22.948+00:00Negotiations in Space: the Impact of Receiving Phone Calls on the MoveLight, A. (2009) Negotiations in Space: the Impact of Receiving Phone Calls on the Move, in The Reconstruction of Space and Time: Mobile Communication Practices, (eds) Ling, R. and Campbell, S., Transaction Publishers<br /><br />It could be said that telephony has only come of age with the cellular phone, in that wireless technology allows a move from location-centered to person-centered phoning. Stripped of the cables that tied phones to a particular point, the full sense of tele-phoning (from the Greek tele = far away and phone = voice ) can be enacted. Phones are now associated with discrete voices. This reflects a change in use as well as in technology; whereas households and businesses primarily had landline phones, cell phones quickly attached themselves to individuals. Person-centered phoning embodies new relationships. The defining quality might be summed up as mobility through possession. These different aspects of the new relationship are captured by the names that the new phones have come to be known by, e.g., 'mobile' in Britain, 'handy' in Germany, ‘keitai’ in Japan.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-59018015172851190752010-01-10T22:19:00.002+00:002010-01-10T22:24:06.240+00:00Whose Convergence? When Technology meets ExperienceLight, A. (2007) Whose Convergence? When Technology meets Experience, in Proc. Towards a Philosophy of Telecommunications Convergence conference, Budapest, Sept 2007<br /><br />Convergence is most often understood in a technical sense, as different strands of the Information Society come together. But to focus upon this is to draw attention away from the factors that encourage the design of good networked tools. This paper takes an experiential view of how people engage with the things around them and, presenting a case study of an MP3player/phone, offers a different idea of convergence, which prioritises the humans at the centre of the system and the activity spaces they move through.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-55100472090996935702010-01-10T22:17:00.001+00:002010-01-10T22:18:59.177+00:00An Analysis of Building Habitat with Networked ToolsLight, A., Miskelly, C. and Thompson, S. (2008) An Analysis of Building Habitat with Networked Tools, in Proc. OzCHI 2008, Cairns, Dec 2008<br /><br />Interactive network technologies are taking our attention away from our habitat and distributing it worldwide. Can outward-pointing tools be turned back to focus on local needs? We examine social networking tools and location sensitive media for their potential to connect people to their environment in different ways, putting the tools’ use in context through an analysis of socially-motivated design practice. We explore two case studies of designing and conclude with a description of how we can support the embedding of social practices, and thus people, in their habitat through design interventions.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-20209587185668284912010-01-10T22:13:00.001+00:002010-01-10T22:17:30.850+00:00Communication SpacesHealey, P.G., White, G., Eshghi, A., Reeves, A. J. and Light, A. (2008) Communication Spaces, Computer Supported Cooperative Work, 17 (2-3)AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-12709065397309013782010-01-10T22:04:00.004+00:002010-01-10T22:10:24.913+00:00Adventures in the Not Quite Yet: using performance techniques to raise design awareness about digital networksLight, A., Weaver, L., Healey, P.G. and Simpson, G. (2008) Adventures in the Not Quite Yet: using performance techniques to raise design awareness about digital networks, in Proc. DRS, Sheffield, July 2008<br /><br />Technologists promise a future in which pervasive, distributed networks enable radical change to social and political geographies. Design of these abstract, intangible futures is difficult and carries a special risk of excluding people who are not equipped to appreciate the ramifications of these technological changes. The Democratising Technology (DemTech) project has been exploring how techniques from performance and live art can be used to help people engage with the potential of ubiquitous digital networks; in particular, how these techniques can be used to enfranchise people with little technical knowledge, but who nonetheless will have to live with the design consequences of technical decisions. This paper describes the iterative development of a performance workshop for use by designers and community workers. These workshops employ a series of simple exercises to emulate possible processes of technological appropriation: turning abstract digital networks into imaginable, meaningful webs. They were specifically designed to target a technologically excluded group, older people, but can also be used with other groups. We describe the process of workshop development and discuss what succeeded with our test groups and what failed. In offering our recommendations for working in this space, we consider the methodological issues of collaborating across science/art/design borders and how this impacted on evaluation. And we describe the final result: a recipe for a performance workshop, also illustrated on a DVD and associated website, which can be used to explore the dynamics of technical and social change in the context of people’s own lives and concerns.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-49496619434134208472010-01-10T22:01:00.004+00:002010-01-10T22:10:04.982+00:00Brokering between Heads and Hearts: an analysis of designing for social changeLight, A. and Miskelly, C. (2008) Brokering between Heads and Hearts: an analysis of designing for social change, in Proc. DRS 2008, Sheffield, July 2008<br /><br />This paper describes a fluid and responsive design process identified among certain practitioners involved in solving social problems or inspiring social change. Their practice is both user-centred and participative in its approach and addresses the shortcomings of many top-down initiatives. These people work tactically to weave together policy knowledge,funding opportunities, local initiative and ideas for improving social and environmental conditions, acting as connectors, activists and facilitators in different contexts at different times. Although their activities are recognisably related to more conventional designing practices, the materials they use in finding solutions are unusual in that they may include the beneficiaries themselves and other features of the social structure in which they are effecting change. We present an ethnographic study of practices in designing that focuses on social initiatives rather than the tangible products or systems that might support them. We explore the how design practices map to the process of winning local people's commitment to projects with a social flavour. To situate the discussion in a political context we draw on de Certeau’s distinction between strategic and tactical behaviour and look at how our informants occupy a space as mediators between groups with power and a sense of agency and those without.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-20447842792930863142010-01-10T22:01:00.001+00:002010-01-10T22:01:53.055+00:00Designing for e-Social Action: An Application TaxonomyDearden, A. and Light, A. (2008) Designing for e-Social Action: An Application Taxonomy, in Proc. Design Research Society 2008, Sheffield, July 2008AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-67639406280648221042010-01-10T21:59:00.000+00:002010-01-10T22:01:05.612+00:00On Social Function: New Language for Discussing Technology for Social ActionDearden, A. and Light, A. (2008) On Social Function: New Language for Discussing Technology for Social Action, in Proc. DIAC 2008, California, June 2008AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-30449100368243678232010-01-10T21:57:00.002+00:002010-01-10T22:12:54.695+00:00Transports of Delight?: What the experience of receiving (mobile) phone calls can tell us about designLight, A. (2008) Transports of Delight?: What the experience of receiving (mobile) phone calls can tell us about design, in special issue on 'Enchantment, Experience and Interaction Design', Personal and Ubiquitous Computing 12 (5), pp 391-400 <br /><br />This paper takes a phenomenological approach to analysing people’s accounts of receiving phone calls, drawing on Heidegger and Feenberg. Accounts of calls received on a mobile phone are compared with those on landlines, charting progress from location-centred to person-centred phoning. A range of naturally-occurring contexts are discussed in terms of the experience of balancing the activities of talking on the phone with activities in the immediate environment, and the enchantment sustained or sacrificed. The study suggests that recipients’ enchantment with phoning is affected by their freedom and desire to project towards the caller and create shared spaces, and reveals some factors that impact on the transitions of attention required to do so. It concludes with the design implications of taking this view of interactions with and through phones.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-17986658900278118762010-01-10T21:54:00.001+00:002010-01-10T21:57:32.479+00:00Empirical Vernacular Philosophy, or towards an Existential HCILight, A. (2008) Empirical Vernacular Philosophy, or towards an Existential HCI, HCI workshop on 'Critical Issues in HCI', Liverpool, Sept 2008<br /><br />I propose an empirical vernacular philosophy – the interpretation of technology through the study of the meaning of particular technologies - in use and in context - to those in the process of making sense of them. This is to place people (and their agency and experience) at the heart of the research process. Light (2006) describes a hermeneutic method and Light (2008) applies this to the design of mobile phones, while Light and Miskelly (forthcoming) uses the approach to explore use of Web 2.0 and location-sensitive media for creating habitat. Light, Briggs and Martin (2008), and Light et al (2008) look at research techniques that elicit values and meanings by emphasising participants’ context rather than offering a pre-defined research narrative. This work attempts to produce material of practical value to designers but to do so with awareness of the many ways that identity, meaning and use interrelate and the impossibility of separating the social and technical at an existential level as well as in the everyday.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-48851982658432241542010-01-10T21:51:00.001+00:002010-01-10T21:53:59.666+00:00Defamiliarising DesignLight, A., Blythe, M and Reed, D. (2008) Defamiliarising Design, Design Principles and Practices 1(4) pp63-72 <br /><br />Runner up, best paper award<br /><br />This paper asks what might make for a design-friendly culture as more people are implicated in the making of everyday interactive systems. The tools offered below are exercises to broaden the view at the start of a design process, even before the space of the problem is contemplated. They are intended to sit well with user-centred design processes, bringing a dash of fun with some serious intent. They are thought games to occupy the 'trading zones' (Galison 1997) in multi-disciplinary teams as they learn about each other and the project before them. They are experiential, in as much as they are more concerned to teach by doing and raise awareness through experience (Dewey 1938) rather than solely convey information.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-74920700413707011452010-01-10T21:40:00.001+00:002010-01-10T21:51:32.908+00:00The Challenge of Representing a Sociotechnical System: Fair Tracing and the Value ChainLight, A. (2008) The Challenge of Representing a Sociotechnical System: Fair Tracing and the Value Chain, Workshop on Sociotechnical Aspects of Interaction Design, London, May 2008<br /><br />The Fair Tracing project has as its heart the representation of a sociotechnical system, with its emphasis on the social, economic and environmental aspects of food production as a means of profitably connecting Fair Trade producers in developing countries with ethical consumers in the North. The political elements of the production system will be displayed as part of telling the story of the value chain. The case study is interesting in that not only have we set out to explore and understand the value chain and the information flows accompanying it, but the findings will inform two aspects of the project: first, the design of the system and what use would be reasonable to expect of busy people; second, the representation at the interface that users see when they choose to learn more about the circumstances of production. A significant challenge will be representing the politics of production relationships in the design of the Fair Tracing system in such a way that the tool remains agnostic, but the power relations can be understood – and even challenged.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-758981740475895632010-01-10T21:35:00.002+00:002010-01-10T21:40:33.656+00:00Invited Talks 2007-8Light, A. (2008) Value Chains, Food Miles and Politics at the Interface, keynote at Hopper Colloquium 2008, London, May 2008 <br /><br />Light, A. and Luckin, R. (2007) Social Justice and User-centred Design, invited opening talk at Futurelab workshop on ‘Design for Social Justice’, Bristol, Oct 2007 <br /><br />Light, A. (2007) Leonardo, Interdisciplinarity and the Future, invited opening talk at Equator project workshop on the ‘Future of HCI’, London, June 2007AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0tag:blogger.com,1999:blog-633168826202560588.post-67382363343950276192010-01-10T21:32:00.002+00:002010-01-10T21:35:20.401+00:00Untitled: Emerging Cultural Forms in the Digital AgeBlythe, M., Light, A. and O'Neill, S. (2007) Untitled: Emerging Cultural Forms in the Digital Age, editors' commentary for Culture, Creativity and Technology special issue of Human Technology<br /><br /><a href="http://www.humantechnology.jyu.fi/archives/february07.html">http://www.humantechnology.jyu.fi/archives/february07.html</a><br /><br />The age of mechanical reproduction had profound effects on the creation, distribution, and perception of art and other cultural forms (Benjamin, 1992). As the age of digital reproduction progresses, change is becoming equally, if not more, radical. The speed and scale of technological development presents a series of complex challenges for research. This has become evident in human-computer interaction (HCI), a field of study that emerged from “man–machine studies” (Dix, Finlay, Abowd, & Beale, 1998). As well as acknowledging the existence of women, the new title reflected the shift from the mechanical to the digital age; but, in the last 5 years, there have been such major changes in the study of HCI that this title now seems dated. When computers were largely confined to the workplace, it was clear that interacting with them was a specialized activity that necessitated study. Computing technology is now a part of the way we cook, clean, work, communicate, and play; it is, as the title of this journal declares, a human technology. HCI as a title seems at once too narrow and too broad. It includes interaction with microwaves, dishwashers, and credit cards but also the creation of image, music, and text. Emerging technologies offer new possibilities for the creation and delivery of artworks, new modes of operation within artistic communities, alternatives to the traditional view of galleries, and new means of appreciating older cultural forms.AnnLhttp://www.blogger.com/profile/13866018602907798985noreply@blogger.com0